
local skills = {
	[0] = {
		name = "test",
		header = true,
		expanded = false,
		rank = 0,
		temppoints = 0,
		modifier = 0,
		maxrank = 0,
		abandonable = false,
		stepcost = 0,
		rankcost = 0,
		minlevel = 0,
		costtype = 1,
		description = "blablabla"
	},
	[1] = {
		name = "test",
		header = true,
		expanded = false,
		rank = 0,
		temppoints = 0,
		modifier = 0,
		maxrank = 0,
		abandonable = false,
		stepcost = 0,
		rankcost = 0,
		minlevel = 0,
		costtype = 1,
		description = "blablabla"
	},
}

local selected_skill_id = 1

function SetSelectedSkill(id)
	selected_skill_id = id
end

function GetNumSkillLines()
	return #skills
end

function GetAdjustedSkillPoints()
	return 0
end

function GetSkillLineInfo(index)
	local s = skills[index]
	if not s then return end
	return s.name, s.header, s.expanded, s.rank, s.temppoints, s.modifier, s.maxrank, s.abandonable, s.stepcost, s.rankcost, s.minlevel, s.costtype, s.description
end

function GetSelectedSkill()
	return selected_skill_id
end
